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Now That's What I Call Games 1
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Now That's What I Call Games (1993)(Multi Media Machine)[!][CD32-CDTV].iso
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solitaire-x
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1992-06-24
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3KB
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57 lines
This material was downloaded from People Link (plink). Below is a copy
of the information from People Links Amiga Zone library section.
-Fred ><>
01-Feb-91
-----
AMIGA ZONE Sec: 10
Name : SOLX.LZH Num: 26,636
By: CBM*HARV Date: 1/30/91 19:10
Bytes: 15,744 Downloads: 25
Binary!
Title: SOLITAIREX CARD GAME
Keywords: SOLX SOLITAIREX CARD GAME
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SolitareX
=========
written by: Stephen Orr (SandIsoft)
imagery by: Gregory M. Stelmack
A little while ago one of my room-mates got interested in Solitaire
Royal, and in learning how to play the various games included in that
package he revealed to me a solitaire game which was taught to him by his
grandfather. I challenged him to write this game for the Amiga, a fairly
simple task, and he accepted. Unfortunately he never got around to finally
writing the program, and so in a fit of homework avoidance I decided to
get it done.
Two days later, here it is.
Seeing as my room-mate doesn't know the actual name for this kind of
solitaire, it seemed fitting that we call it simply SolitaireX. The rules
are simple. An initial hand is dealt consisting of 4 rows of 52 cards (the
entire deck). The aces are then removed.
The idea is to resolve each of the four rows into ascending order.
Staring with 2's in the leftmost column, and proceeding to kings in the
right (but one) most column. This is acheived by moving cards according
to 3 rules;
1) A blank square may be filled only with a card of the same suit
and value one greater than the card to the left of the blank
2) The leftmost blanks may be filled with any two
3) No card may be placed in a blank, next to a king (as there is
no card of higher value)
Once you have run out of moves, cards which are 'well placed'
(ie: starting from a two in the leftmost column, and proceeding in the
same suit, in ascending order) are left on the tableau, and all other
cards are reshuffled and re-dealt. When re-dealing, blanks are left
immediately to the left of the 'well placed' cards, or in the left-most
column, whichever is appropriate. Three shuffles are allowed (the
initial deal counting as one).
As in colourization, computerization of traditional games always
involves enhancements. In this case there are a range of options
available along the bottom of the display, and a 'keen' user interface
for playing the game.